Three decades ago, the American sci-fi author Neal Stephenson introduced the idea of a dystopian future designed for the privileged few. In his 1992 novel Snow Crash*, the theme revolved around a future world where people can escape into an alternative 3D realm. In this same novel, he introduced the word metaverse and imagined the concept of the avatar.

While the term metaverse has been popularly attributed to Snow Crash, the idea of virtual reality (VR) has been around way before its time. VR technology and VR devices have been essential in medical, flight simulation, automobile industry design, and military training purposes. Providing the immersive environment and experience for learning and discovery, VR is the crux of today’s metaverse. However, metaverse proponents believe that possibilities are not limited to VR. As it evolves, the metaverse may incorporate other technologies such as augmented reality and mixed reality to provide a depth of experience that can be shared by various internet users everywhere – a shared reality*.

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